Chapter 66: Skill points allocated, active skills ready, new training missions are coming!
Chapter 66: Skill points allocated, active skills ready, new training missions are coming!
In the past, there have been four types of reward options.
The first method is to improve the existing scoring elements, and the second method is to "improve" it, which means changing your fixed 16 points to fluctuate around 16 points, so that you can slightly hide the secret of your scoring control.
Otherwise, if the score remains unchanged for too many consecutive games, it will inevitably arouse suspicion.
Even if others don't consider the supernatural aspect of a "system," they would probably suspect that he is involved in some kind of special betting scheme.
The third type of reward is unlocking new scoring elements, such as assists.
Li Xingchen hadn't chosen this option before, firstly because he felt he could get about three or four assists per game on his own, and secondly because his previous playing style involved very little ball handling, and assists weren't a core skill he needed.
However, since scoring two crucial goals through dribbling breakthroughs at the critical moment in Tianwang Mountain, Li Xingchen has tasted the sweetness of dribbling breakthroughs and has recently begun to consciously practice his dribbling skills.
Furthermore, ball-handling ability is a hurdle that must be overcome to move from All-Star level to superstar level, and it's something that everyone will have to face sooner or later.
Moreover, considering that each scoring element can be upgraded, and that assists may even have a greater impact on the team's overall offensive level than direct scoring, it was only a matter of time before Li Xingchen chose to unlock the scoring element of assists.
Even during the last reward settlement, he had the idea of unlocking "control assists", but the other option at the time, "control steals and blocks", also came with a defensive effect bonus against all guards in the league, and it was quite excessive.
In addition, Li Xingchen needed to improve his defensive skills at the time, so he had to reluctantly choose to prioritize the block statistics.
This choice proved to be very correct. The Warriors were able to achieve a three-game winning streak in the following three games, including two big wins, because Li Xingchen did an excellent job of limiting Mitchell's defense.
As for the fourth type of reward, it is the "passive reward" that comes with the training mission, which mainly adds a minimum guarantee to the hit rate.
This was not a training mission, so the absence of "passive rewards" was to be expected; what surprised Li Xingchen was the appearance of a fifth type of reward that he had never seen before.
And it even looks pretty awesome?
"Third, unlocking the ability to actively control the score for the first time: Before the start of a game, you can choose any data point to 'control the score,' as follows..."
"If the point control element has been unlocked, the following bonuses will be added to the existing point control stats: points +6, rebounds +2, assists +2, blocks +1."
"If the scoring control element is not unlocked, you will temporarily gain the ability to control the scoring of this data in the current game: 15 points, 6 rebounds, 4 assists, and 2 steals."
Note: The ability to actively control the score can only be used before the start of a single game, and once selected, it cannot be changed until the end of the game. After the game ends, the ability will automatically disappear and will not be carried over to the next game.
"In addition, all system values are only valid for official NBA games (including preseason, regular season, playoffs, and finals)."
"In other basketball games, the values will be adjusted according to the level of the game. The specific values can be checked after the lineups of both teams are entered into the system before the game."
Other basketball games?
What other competitions could there be? Are you referring to the G League?
Li Xingchen shook his head with a wry smile as he recalled his days playing in the Development League.
How times have changed!
Let's go back to the last limitation given by the system.
Li Xingchen guessed that the system thought the overall level of other basketball events was too low, and was worried that his sixteen points wouldn't be enough.
After all, the NBA is arguably the highest level of basketball competition in the world, unmatched even by other major international competitions.
Just like in China, the national champion in table tennis competitions may be more prestigious than the world champion, it's the same principle.
However, this is not very important to Li Xingchen right now, since he will only be playing in the NBA for the time being and doesn't need to think about anything else.
So, which of these three reward options is the best to choose?
Based on his previous assessment of the options, he originally planned to continue choosing to increase his score, since he had scored sixteen points in all six games of the first round series, which must have attracted the attention of countless people.
If you can move, it's definitely best to move.
If you want to take a risk, you can choose option one directly, which increases the score control element to seventeen points. The result of this choice is that his score will change in the next game, and then it will be fixed at seventeen points again.
It might be possible to delay for a little longer, but maintaining this state in the long term is definitely not feasible.
Another, more conservative approach is to adjust the current fixed score of sixteen to fluctuate between fifteen and seventeen.
This is essentially a waste of a system reward opportunity, but at least in the following games, the scoring data will look more like that of a normal person.
And this time, option three...
This marks the first appearance of an active skill related to score control.
This active skill is also very simple; to put it bluntly, it's just about adding points, and these points can be used on any of your stats.
Naturally, this also includes scoring data.
Although the value of the "scoring" element is not directly changed, you can choose to add points to the active skill in some matches, which will allow you to get 22 points in that match.
Firstly, there were fluctuations, and secondly, the upper limit of one's score was greatly increased.
However, Li Xingchen's next score could only be one of two things: either sixteen points or twenty-two points.
If the score keeps fluctuating between these two points, it feels kind of weird...
But at the very least, he will definitely be able to break the stereotype that he scores sixteen points in every game.
"I'll stop thinking about it and choose number three!"
"If we choose option three, and allocate all the active skill points to scoring in every match, the output will be a qualitative leap!"
"And even if it doesn't affect scoring, rebounds and assists feel pretty useful. Now I don't have to worry about which mission reward to choose; I can just distribute them evenly, and every stat has a chance to improve!"
"Moreover, deciding which stat to add to with active skills before each match is also very suitable for playing matches. You can give yourself different advantages depending on the different lineups."
Li Xingchen carefully considered the pros and cons of each option and his own needs, and found that he really had no reason not to choose the third option.
The most useful, the most reasonable, and the most suitable for him.
With this active skill point allocation, his abilities in all aspects will surely improve even further in the upcoming second round of the competition.
The decision was made immediately.
"Reward settlement complete."
"A new task is now issued: Complete a total of 500 breakthrough finishing drills using a specific tactic!"
allendalepharm